Courtney Granner stated that the pitch was almost more impressive than the game, because we had neglected the game mechanics in favor of pushing up the visual development, assuming that the panelists would be able to give us more feedback on that side of the project.
We are working on bringing our game mechanics up to the level of our visual development.
Alice Carter was impressed with how humorous and sophisticated our project is. She was also thrilled with how much Ranran Lu and Xiao Zhou had improved artistically since taking her tree painting class several semesters ago. She wasn't quite clear with our gameplay as well, despite our video efforts. While our visuals were nice, she noted that our characters felt alien to the board, partially because we hadn't style tested yet. Therefore, we will make sure that the finished characters have dialogue with the board and cards.
Randy Dutra stated that our game was visually nice to look at!
Jeff Biancalana said that our game seemed like a movie that was later made into a board game because of the way we world built. We took this as a largely positive comment, though also noting that our gameplay needs more attention.
Rex Grignon said that our art is nice to look at, and that the direction we're headed in is obvious.
Spyros Tsiounis pointed out that most of our academy could be more referenced by realism, and that the hallucinogen in the midst of other engineered creations was jarring. For example, Cal universities specialize in a singular type, such as engineering, or medicine, but never all sciences at once. Going forward we will clarify that our university is heavily fantastical, only loosely based in reality.
"Your future is bright, you’re full of potential, and you’re bound to succeed!!
However, you soon discover that you must fight against brutal campus bureaucracy and trample over your peers to claw to the top of your class for graduation."
Savant Nouveau (working title) is a strategy board game inspired by the college experience. In August 2016, during BFA year at SJSU, seven visual development students paid homage to their days of struggle through an elegant art nouveau game with competitive resource gathering, invention crafting, and hilariously relatable undertones. Together they founded the prestigious Academy, where many youthful Savant Nouveau come to learn.