Pitch FeedbackCourtney Granner stated that the pitch was almost more impressive than the game, because we had neglected the game mechanics in favor of pushing up the visual development, assuming that the panelists would be able to give us more feedback on that side of the project. We are working on bringing our game mechanics up to the level of our visual development. Alice Carter was impressed with how humorous and sophisticated our project is. She was also thrilled with how much Ranran Lu and Xiao Zhou had improved artistically since taking her tree painting class several semesters ago. She wasn't quite clear with our gameplay as well, despite our video efforts. While our visuals were nice, she noted that our characters felt alien to the board, partially because we hadn't style tested yet. Therefore, we will make sure that the finished characters have dialogue with the board and cards. Randy Dutra stated that our game was visually nice to look at! Jeff Biancalana said that our game seemed like a movie that was later made into a board game because of the way we world built. We took this as a largely positive comment, though also noting that our gameplay needs more attention. Rex Grignon said that our art is nice to look at, and that the direction we're headed in is obvious. Spyros Tsiounis pointed out that most of our academy could be more referenced by realism, and that the hallucinogen in the midst of other engineered creations was jarring. For example, Cal universities specialize in a singular type, such as engineering, or medicine, but never all sciences at once. Going forward we will clarify that our university is heavily fantastical, only loosely based in reality. Pitch DeliveryPam wrote a pitch under the persona of a posh university head giving an orientation. It was very well-received and there were many chuckles. Some classmates even asked if there was a recording of it! Tara Mueller feat. Tony VuTony Vu offered his narration services in exchange for tacos, and Tara Mueller put together an amazing video about "the day in the life" of some of the students at the academy to play during the pitch. BlurbWe addressed blurbs to the panelists as if they had been accepted into our academy. Pam handled the layout, and Elizabeth printed them on parchment and sealed them with a wax seal. Panelists were impressed that we went the distance and individually addressed them. And who doesn't like wax seals? Chaotic Card MakingXiao Zhou was sent on a quest to print double-sided cards. After visiting four different print shops, none of which were able to print perfectly double-sided, someone hit her car. Still fighting, she visited one last print shop, printing single-sided. Ranran Lu, with a little help from Shia Yang and Pam, cut and pasted the card backs together. Elizabeth Li and her esteemed mother fixed the edges before sealing them into the blurb envelope. Faranak Keshmiri's Generous DonationFaranak Keshmiri made us actual metal cast game pieces! They are so very pretty, and awed everyone who gazed upon them. Shia Yang's Glorious BoardKelly Nguyen's Modeling SkillsPost-Presentation Lunch CelebrationWe had a great lunch, and our hierarchy has changed a bit as well! Elizabeth Li, our VisDev Lead Artist, is now also Savant Nouveau's project lead. She hopes to help us make Savant Nouveau the best game it can be. And in true Savant Nouveau spirit, the semester continues...
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BloggersWelcome to Savant Nouveau's development blog! Entries are written by Elizabeth Li and Pamela Yeung.
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